If there are insects or mechanoids in there, then fire at them and then run back to the base making sure they are following you, ideally through the traders. What happens next very much depends on the contents of the room. Ensure you can see what’s inside and then pause the game while you plan your actions. Take one colonist with construction and hauling and a gun and destroy the wall to the enclosed Ancient Danger. Wait until a large trading party (ideally around 10 people) is visiting you and is fairly close to your base. Often colonists found in these cryocaskets have gold or Plasteel on them. However, they can yield some pretty nice stuff, plus maybe some unconscious colonists you can capture, rescue or harvest. What is contained within, can completely destroy your colony in a matter of seconds if you release it without planning first. Do not break through the enclosure without planning. If you’ve just started the game, and you get alerted of an ancient danger. However, these are a few things I’ve figured out including how to deal with ‘Ancient Dangers’ within only a few days of starting your colony. The Rimworld Reddit is an incredible source of information, stories, and Rimworld mod help so it’s always worth going there. More information, that well help you during your first careful years in this sci fi survival game. So much information, yet there is still much more that I’ve learned. I’ve been playing Rimworld now for many months, so long in fact that I’ve written this Rimworld review, this brief Rimworld Colony Starting guide and this follow-up post here.
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