![]() Screenshot: Mortal ShellĬombat in Mortal Shell is great. Weapons can be upgraded to have new abilities and do additional damage-something you might want to endeavor towards to make Mortal Shell’s combat a little more forgiving. I wish there were more variety, but the weapons that are there tick all of the boxes: there are fast attack weapons, and a couple of large slow weapons that can knock enemies around. There are four melee weapons total, plus a ballistazooka that is a type of crossbow cannon that serves as Mortal Shell’s only ranged weapon. Unlike Dark Souls where you can run to a specific location to get a preferred weapon, in Mortal Shell you have to defeat Hadern to earn the right to use that weapon. ![]() Mortal Shell is all about melee combat, though you only start with one weapon, and must earn the others through gameplay. And you can parry certain attacks with powerful ripostes that can regenerate health or have other effects. There are no caster classes, though different weapons you find can bestow powerful abilities-especially when they’re upgraded with certain materials. Each shell has different abilities and stats like durability, stamina and resolve-a stat that works a little bit like mana. Each of these shells essentially serve as different character classes. Instead of traditional character creation, you will find several different shells that you can occupy as you play and explore. Luckily, you aren’t forced to continue to fight naked, as you can inhabit certain bodies-shells-to fight in. After that, you are swallowed by a fish, and forced to fend for yourself in a hellish swamp, all naked and sinewy. You’re given a brief tutorial on the basics and Mortal Shell’s unique ‘harden’ mechanic, before you’re forced to fight a dude named Hadern (seriously) in a very souls-like opening. You play as a being that wakes in a strange, dream world. ![]() Mortal Shell is a third person action game with brutal difficulty. Mortal Shell is as close as you can get to Dark Souls without being Dark Souls-but it’s not without its own take on the formula. And then along came Mortal Shell, that if you would have told me it was a From Software title, I would have believed you. There are games that borrow Souls elements while taking the gameplay in a drastically different direction, while other games recreate the Dark Souls’ gameplay while drastically changing the presentation from Dark Souls’ cryptic and interpretive storytelling-or any mixture of these. No matter where you stand on that debate, it’s impossible to deny that Dark Souls has a particular set of quirks: risk versus reward style gameplay, a rest point that respawns enemies, usually with an emphasis on melee combat, and almost always brutal difficulty. ![]() There’s an argument that “soulslike” isn’t a genre, or even a subgenre. ![]()
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